Hey people!
Here’s an early screen of some of the new interface for Moonlight Requiem ![]()
Tell us what you think !

On the news today !! We finally found some artists to join the team and make this game brilliant, XD
Kurkoboltsi (http://kurkoboltsi.deviantart.com) has started working on the concepts wait and see !
and we also have a new member from a country from far away in the east, working on the concepts for environments and creatures.
Her pen name is Nessi and she’s from Korea, you can check her stuff there: http://nessi.cghub.com
This is gonna be awesome ! ^____^
Hello People !
Small news update!
Very nice progress on the Game Editor
We can start creating some data for the actual game as well as very basic maps (like the ones in the video) a lot remains to do for the actual level creation.
Database is correctly exported and imported in-game 
So now I can do some progress on some stuff.
Dropped items now collide with map as well. Need to code the “pick it up” part :p
Shouldn’t be long but couldn’t test it until I actually had some data to try it out.
Going to introduce the concept of friction ( we only had mass so far ), it’ll be mostly used for some level properties ( ice maybe :p ) and gameplay stuff ( heavy block is hard to push :p) (still need to code the physics for that )
We shall have some new screens to show at some point (probably within the next 2-weeks) showing the new HUDs. my partner in crime is working on it although is having some inspiration issues right now. :p let’s not loose faith here!
IF (BIG IF) every goes according to plan, :p We shall have Kurkoboltsi( http://kurkoboltsi.deviantart.com ) doing the character concepts and illustrations for the game :p ( oh yeah ).
We also added a tiny thing here, but I won’t tell you, you have to find out by yourselves :p (Yes I’m evil like that)