Quick look at early Interface

Hey people!
Here’s an early screen of some of the new interface for Moonlight Requiem :)
Tell us what you think !

Flash Special !

On the news today !! We finally found some artists to join the team and make this game brilliant, XD

Kurkoboltsi (http://kurkoboltsi.deviantart.com) has started working on the concepts wait and see !
and we also have a new member from a country from far away in the east, working on the concepts for environments and creatures.
Her pen name is Nessi and she’s from Korea, you can check her stuff there: http://nessi.cghub.com
This is gonna be awesome ! ^____^

Neeeeeeeeeeeeeews! *Cough* Sorry, The News!

Hello People !
Small news update!

Very nice progress on the Game Editor :) We can start creating some data for the actual game as well as very basic maps (like the ones in the video) a lot remains to do for the actual level creation.
Database is correctly exported and imported in-game :)
So now I can do some progress on some stuff.

Dropped items now collide with map as well. Need to code the “pick it up” part :p
Shouldn’t be long but couldn’t test it until I actually had some data to try it out.

Going to introduce the concept of friction ( we only had mass so far ), it’ll be mostly used for some level properties ( ice maybe :p ) and gameplay stuff ( heavy block is hard to push :p) (still need to code the physics for that )

We shall have some new screens to show at some point (probably within the next 2-weeks) showing the new HUDs. my partner in crime is working on it although is having some inspiration issues right now. :p let’s not loose faith here!

IF (BIG IF) every goes according to plan, :p We shall have Kurkoboltsi( http://kurkoboltsi.deviantart.com ) doing the character concepts and illustrations for the game :p ( oh yeah ).

We also added a tiny thing here, but I won’t tell you, you have to find out by yourselves :p (Yes I’m evil like that)

Page 1 of 512345